Teaching programme

Attention, ethics and narrative

Three four-week studio courses on what communication design does to the people who receive it. Any one stands alone. Taken together they are a sequence.

Three coursesFour weeks each48 contact hours Studio, in EnglishNo prerequisites

All three are about one thing: a human nervous system receiving something that was built to affect it. What separates them is where the student is standing when they look at it.

No prerequisites means no prerequisites. Each course opens on the ground rather than assuming it: what a medium is and what it does to the person at the other end, what marketing is actually for, how influence works when it is working, and what Media as Universe names — the framework the first course is built on. A student who has never read a word of any of this starts in the same session as one who has read all of it, and neither wastes the hour.

WHAT IT DOES WHAT WE OWE WHAT ELSE
Diagnosis

What is being done, and why the model that does it breaks.

Obligation

What a designer owes the person on the other side.

Construction

What else these mechanics could be for.

Start here — six questions, five minutes It tells you which course to begin with
Course one · the attention economy

Media as Universe

Why were we never built for this — and what breaks first in a business that depends on us not noticing?

Week 1
The ground, then the mechanics

First the ground, assumed by nobody: what a medium is, what marketing is for, how influence works, and what Media as Universe names. Then name every weapon operating on you, and find the four places the model that uses them is structurally weak.

Week 2
The person

Stop writing to profiles. Write to the state someone is actually in when the message arrives.

Week 3
The claim

Take a commercial claim apart, down to its economic, historical and cognitive roots.

Week 4
The proof

Build one thing. Measure what it costs the people who receive it. Read the number out loud.

Students leave with

  • One finished artifact
  • A measured result, obtained under their own protocol
  • A sourced causal analysis of a real claim

Suits

Advertising and communication, marketing and brand strategy, design, media studies, business. The strongest fit of the three for a communication faculty, and the easiest to justify commercially.

Course two · the designer's obligation

Human-Centric and Neuroethical Design

If every interface decision activates or suppresses a cognitive system, what is a designer responsible for?

Week 1
The act

Design as a neurological decision, made daily, at scale, on an unconsenting population.

Week 2
The person

What behavioural data cannot know. Vulnerability as a state anyone enters, not a category of person.

Week 3
The line

Consent where there is no consent form, and what is now actionable rather than merely objectionable.

Week 4
The review

Defend your verdict to a room arguing in good faith for the product you condemned.

Students leave with

  • A design review document on a real product
  • A verdict they can hold, or amend honestly
  • An account of what is actionable, not just wrong

Suits

Design and HCI, product and engineering, psychology, media law and policy. The most portable of the three — it needs a room and nothing else, and runs unchanged as professional training.

Course three · narrative and play

Alternative Storytelling

Why is a story retained when a fact is not — and when is a loop a gift rather than a trap?

Week 1
The pact

Disbelief suspended by consent. A fiction you have agreed to is not a lie — and what generative media did to that.

Week 2
The tests

Who holds the goal. Are the mechanics disclosable. Does leaving cost nothing. Then find the one edit at which a mechanic flips.

Week 3
The turn

The same mechanics made extractive, the biases they run on, and where the clinician's boundary sits.

Week 4
The proof

Build it, measure it, then let the players say in their own words what they thought they agreed to.

Students leave with

  • One playable or readable artifact
  • A mechanic-by-mechanic justification, rejections included
  • A measured result, and their players' account of it

Suits

Education and instructional design, serious games and interaction design, health communication, museum and cultural programming. Taught through three built projects: an XR escape room, a flow game, and a journal game on paper.

Why a faculty carries it

Three goals, one system

Your enrolment, their employment, and an attention economy that stops costing people. Three goals — or one result read at three distances?

Three parties are looking at this programme, and on the face of it none of them wants the same thing.

The world

Marketing that does not cost the person it reaches.

The student

Work, and a network that outlasts the degree.

The faculty

Students, and the income that follows them.

Put the three in a room and it reads as a negotiation: the ethics side wants restraint, the students want employability, the institution wants numbers, and somebody has to give something up. It is not a negotiation. All three are claims about one thing — a human nervous system, receiving something that was built to affect it. Three metrics, one substrate. Every view of it is subjective and observer-relative, and every one of them is taken from inside the same system.

So the metrics are not rivals. They are one result, read at three distances.

Looking at it fromWhat gets measuredWhat actually produces that
The worldWhat a campaign costs the people it reachesAn offer stated plainly enough to be assessed. A clearer offer converts better — that is the mechanism, not a concession to ethics.
The studentA job, and someone who will take the callOne finished artifact, one measured result, and the ability to defend both to a room arguing back. That is a portfolio review, four weeks early.
The facultyApplications, enrolment, incomeGraduates who get hired and say where they trained. The slowest of the three, and the only one that compounds.

The part to push back on. Enrolment volume is an engagement metric, and course one spends four weeks on why engagement metrics are fragile. Taleb's definition is exact: a system is fragile when it benefits from a counterparty's stability and suffers disproportionately from that counterparty's volatility. Run that test on a faculty recruiting on volume and it returns four dependencies, not one of them its own — reach rented from the platforms, a bid into the fixed pool of attention Simon named in 1971, exposure to the same compliance wave the dossier's chapter two documents, and credibility borrowed from rankings it does not set.

Reputation does not behave that way. A graduate who measured what their own work cost the people who received it, and who can show the number, is evidence that does not expire and cannot be outbid. Every trust collapse somewhere else makes it easier to read. That is the case for carrying this programme, and it is also the content of it: the argument and the curriculum are the same object.

Collaboration, and not as a sentiment

Attention is a fixed pool, so competing for it is zero-sum and bidding harder is the fragile move. Trust is not a fixed pool: given, it compounds; betrayed, it does not recover. Competition is the right strategy for a pool and the wrong one for an asset that grows. That is a claim about which asset you are playing for — not a claim about human nature, and not an argument about economics.

The student who did not choose this

Some of them are enrolled because a family insisted. That is not an irrelevant goal; it is a depleted one. Fast thinking, reaching for relief rather than information — the restoration-seeking state, which course one spends a week learning to read. A programme about reading the state of the person in front of you has to include the one in the seat.

Timetabling

Taking one, two or all three

No course requires another. Hours are stated so they map onto your own credit framework.

Taken asWeeksHoursWhat it is
Any one course448A complete short course with its own deliverable and defence. The usual entry.
Courses one and two896Diagnosis then obligation. For a faculty wanting an ethics strand with teeth.
Courses one and three896Critique then construction. For education, serious games, health communication.
All three12144A sequence, suitable as a certificate or a semester specialisation.
Any course, extended1632The same material as a conventional module at two hours a week.
CourseDeliverableNeedsEthics review
Media as UniverseArtifact, delta study, causal analysis, oral defenceA studio room and a wall. No laboratory, no equipment, no licences.Not normally — adult peer volunteers, anonymous self-report, aggregate only
Neuroethical DesignDesign review document and verdict, presentedNothing beyond a room.Not required — no human subjects
Alternative StorytellingPlayable artifact, justification, measured resultA studio room and basic prototyping materials. Paper is acceptable throughout.Required only if a proposal involves minors or patients

Delivery, in every case

Taught in English with bilingual slides. Four sessions a week of three hours, suitable for a summer session, a short semester or an international teaching week; or sixteen weeks at two hours. No prior design or marketing training assumed.

Documentation

Each course has a syllabus in outcome-based format, with objectives mapped to graduate attributes, hour allocation and assessment weighting tabulated, and a curriculum-ethics component stated.

What holds it together

Four shared instruments

Students use them on their own output in week four, not on a case study.

InstrumentWhat it does
The five-question gateFive questions run before anything ships, two of them hard gates. A mechanic that cannot be disclosed does not pass, and softening the language is not a fix.
The restoration readingThree questions before an interaction and three after, averaged. Measures the state the person is left in, indifferent to which mechanics produced it — the same wording and thresholds in all three courses, so results compare.
Three cognitive posturesDesigned analytical categories describing what a person can receive at the moment of contact, used instead of demographic or psychographic segments.
The cost of leavingWhether a person can stop without it costing them, counted in steps, in lost progress, and in how the design makes going feel.

Sheets to print or forward

Each is a single A4 page, sized in millimetres and built to print — one sheet per course, plus one for the programme.

Programme sheet Media as Universe Neuroethical Design Alternative Storytelling

Fifteen minutes on a call will tell you whether any of this fits your programme.

Full syllabus in outcome-based format, facilitator's kit and student handbook for any course, all on request. The structure adapts to your calendar.

Aki Gato aki.gato.art@gmail.com