Intern — Intern Group Internship Datailo Inc. · AI technology startup · Minami-Aoyama, Tokyo, Japan · 480 hours AI tools for MICE events: concierge, matching and digital maps for visitors, exhibitors and staff.
AKIGATO
Creative technologist for sustainable enterprise
Strategy, UX, brand, 3D, code and the writing that holds them together. One practice rather than six, because the problems I work on don’t arrive in departments — and because research is the part I refuse to skip.
Open to art direction, creative technology and marketing strategy roles
Ready to relocate. The list of unavailable locations is disclosed upon contact.
Experience
Master’s Internship — Communication & Design Libellula Lab · Naples, Italy · 250 hours
Luxury Fragrance Brand Promoter MATCH Agency, Milan · shop floors in the Rome area Premium and luxury perfume brands; client engagement and storytelling.
Museum Guide & Cultural Educator Museo Duca di Martina · Naples, Italy Guided school groups and international visitors; multilingual mediation.
Freelance Language Tutor & Multilingual Creative Italy / Remote
Education
Master’s Degree — Marketing Strategy, Visual Design & AI Istituto Pantheon · Rome, Italy · graduated 6 October 2026 Thesis: An antifragile and sustainable marketing framework — Media Universe. Built as a dossier and as a working reader.
Erasmus+ Exchange — Creative Technologies for Entrepreneurship Karel de Grote University · Antwerp, Belgium Credit certificate in Business financials, graded 20 out of 20.
Bachelor’s Degree — Digital Applications for Visual Art Istituto Pantheon · Rome, Italy Thesis: Gamification and Storytelling for Education and Mental Health. Its case studies are built: Coill Hibiki, Cloudy Horizons, VALLAE.
Language Lyceum Diploma Liceo Linguistico Mario Pagano · Naples, Italy Multilingual curriculum: Italian, Russian, English, French, Spanish.
Neuroscience — ongoing study Underpins the 3S Method and the neuro-aesthetic work in the portfolio
Training & certification
Credit Certificate — Business financials · 20/20 Karel de Grote University · Antwerp · Business Studies; Industrial Sciences & Technology · 4 credits Revenue models, the financial plan, pricing strategy and funding methods for start-ups and scale-ups. Graded out of 20; result 20.
Erasmus+ GameComp — Educational Games for GreenComp Lascò · pilot phase, June 2025 – February 2026
Erasmus+ Youth Training — Utopian Thinking Rakonto · Laroin, France · Youthpass, 32 participants from five countries
Erasmus+ Eco Wellness Recharge — research contributor Lascò · qualitative research interview
Skills
AI & tech
AI process optimization, AI design, prompt architecture & enhancement, AI-optimized systems, AI web development.
Design & production
UX/UI, 3D media (Blender, Unity, ZBrush), Adobe Creative Suite, Figma, video and video editing.
Strategy & research
Marketing strategy, neuropsychology for marketing, neuroethics, project management.
Teaching & youth work
Gamification design, storytelling-based instruction, museum education, interactive activities, youth facilitation.
How I work
I want ideas to meet other ideas. At Datailo mine were heard and tested rather than filed, and I moved across a wide range of work instead of one lane — that is the version of a team I am looking for. It is the same reason I keep going back to Erasmus programmes, gamified learning and non-traditional education: the exchange is the point, not the brief.
Two years in front of people, and still tutoring A year guiding school groups and international visitors at Museo Duca di Martina, a year selling luxury fragrance on a shop floor, and language tutoring since 2022 — across five languages. Reading a room before designing for it is a skill I learned standing in one, not from a persona document.
Fast, and I know what that costs Cloudia in three days. A brand identity for Sersery in a week, Nomatterwhat in two. Coill Hibiki and Cloudy Horizons a month each, VALLAE three with a team of five. I would rather state the clock than let every project look the same size — pace is a skill, and knowing which work deserves the long version is the other half of it.
Research first, then intuition, then the argument The proportions change per project. Some of this work started in a paper — neuroaesthetics, the 3S Method, a Bain figure that reframed a whole trend study. Some of it started as a hunch I then had to defend. I would rather say which was which than dress one up as the other.
Languages
Selected work
Datailo — AI tools for MICE events Live commercial product · a 480-hour internship in Tokyo · datailo.jp
VALLAE — an escape room played in two realities Team of five, three months. Mine: historical accuracy, 3D modelling, period aesthetics.
Coill Hibiki — a board game about your own head One month. Self-determination theory built into the mechanics; subject of the BA thesis.
Loghy — a Socratic thinking companion for Android Argues with your idea instead of flattering it. Playable as a browser demo.
Media Universe — an antifragile information system Two months. Communication design for the attention economy, plus a built, offline-capable reader.
Quantum Sensory Engine · Neural Cartography · The Spectrum of Confidence Interactive neuro-aesthetic tools, running in the browser.
Nomatterwhat · Sersery · Cloudy Horizons Two weeks, one week, one month. Each carries its own documented ideation flow.
Contact
Aki Gato · curriculum vitae