AKIGATO

Creative technologist for sustainable enterprise

Strategy, UX, brand, 3D, code and the writing that holds them together. One practice rather than six, because the problems I work on don’t arrive in departments — and because research is the part I refuse to skip.

Open to art direction, creative technology and marketing strategy roles

Ready to relocate. The list of unavailable locations is disclosed upon contact.

Jun–Sep 2026

Intern — Intern Group Internship Datailo Inc. · AI technology startup · Minami-Aoyama, Tokyo, Japan · 480 hours AI tools for MICE events: concierge, matching and digital maps for visitors, exhibitors and staff.

Jan–Mar 2026

Master’s Internship — Communication & Design Libellula Lab · Naples, Italy · 250 hours

2023–2024

Luxury Fragrance Brand Promoter MATCH Agency, Milan · shop floors in the Rome area Premium and luxury perfume brands; client engagement and storytelling.

2021–2022

Museum Guide & Cultural Educator Museo Duca di Martina · Naples, Italy Guided school groups and international visitors; multilingual mediation.

2022–present

Freelance Language Tutor & Multilingual Creative Italy / Remote

2025–2026

Master’s Degree — Marketing Strategy, Visual Design & AI Istituto Pantheon · Rome, Italy · graduated 6 October 2026 Thesis: An antifragile and sustainable marketing framework — Media Universe. Built as a dossier and as a working reader.

2024–2025

Erasmus+ Exchange — Creative Technologies for Entrepreneurship Karel de Grote University · Antwerp, Belgium Credit certificate in Business financials, graded 20 out of 20.

2022–2025

Bachelor’s Degree — Digital Applications for Visual Art Istituto Pantheon · Rome, Italy Thesis: Gamification and Storytelling for Education and Mental Health. Its case studies are built: Coill Hibiki, Cloudy Horizons, VALLAE.

2016–2021

Language Lyceum Diploma Liceo Linguistico Mario Pagano · Naples, Italy Multilingual curriculum: Italian, Russian, English, French, Spanish.

Current

Neuroscience — ongoing study Underpins the 3S Method and the neuro-aesthetic work in the portfolio

2025

Credit Certificate — Business financials · 20/20 Karel de Grote University · Antwerp · Business Studies; Industrial Sciences & Technology · 4 credits Revenue models, the financial plan, pricing strategy and funding methods for start-ups and scale-ups. Graded out of 20; result 20.

2025–2026

Erasmus+ GameComp — Educational Games for GreenComp Lascò · pilot phase, June 2025 – February 2026

2025

Erasmus+ Youth Training — Utopian Thinking Rakonto · Laroin, France · Youthpass, 32 participants from five countries

2025

Erasmus+ Eco Wellness Recharge — research contributor Lascò · qualitative research interview

AI & tech

AI process optimization, AI design, prompt architecture & enhancement, AI-optimized systems, AI web development.

Design & production

UX/UI, 3D media (Blender, Unity, ZBrush), Adobe Creative Suite, Figma, video and video editing.

Strategy & research

Marketing strategy, neuropsychology for marketing, neuroethics, project management.

Teaching & youth work

Gamification design, storytelling-based instruction, museum education, interactive activities, youth facilitation.

In a team

I want ideas to meet other ideas. At Datailo mine were heard and tested rather than filed, and I moved across a wide range of work instead of one lane — that is the version of a team I am looking for. It is the same reason I keep going back to Erasmus programmes, gamified learning and non-traditional education: the exchange is the point, not the brief.

With people

Two years in front of people, and still tutoring A year guiding school groups and international visitors at Museo Duca di Martina, a year selling luxury fragrance on a shop floor, and language tutoring since 2022 — across five languages. Reading a room before designing for it is a skill I learned standing in one, not from a persona document.

On a deadline

Fast, and I know what that costs Cloudia in three days. A brand identity for Sersery in a week, Nomatterwhat in two. Coill Hibiki and Cloudy Horizons a month each, VALLAE three with a team of five. I would rather state the clock than let every project look the same size — pace is a skill, and knowing which work deserves the long version is the other half of it.

Alone

Research first, then intuition, then the argument The proportions change per project. Some of this work started in a paper — neuroaesthetics, the 3S Method, a Bain figure that reframed a whole trend study. Some of it started as a hunch I then had to defend. I would rather say which was which than dress one up as the other.

Italian native Russian native English C1 French B1 Spanish B1 Japanese A1
Product

Datailo — AI tools for MICE events Live commercial product · a 480-hour internship in Tokyo · datailo.jp

Team

VALLAE — an escape room played in two realities Team of five, three months. Mine: historical accuracy, 3D modelling, period aesthetics.

Game

Coill Hibiki — a board game about your own head One month. Self-determination theory built into the mechanics; subject of the BA thesis.

App

Loghy — a Socratic thinking companion for Android Argues with your idea instead of flattering it. Playable as a browser demo.

Framework

Media Universe — an antifragile information system Two months. Communication design for the attention economy, plus a built, offline-capable reader.

Built

Quantum Sensory Engine · Neural Cartography · The Spectrum of Confidence Interactive neuro-aesthetic tools, running in the browser.

Identity

Nomatterwhat · Sersery · Cloudy Horizons Two weeks, one week, one month. Each carries its own documented ideation flow.

Aki Gato · curriculum vitae